Locked spec

How the table works.

Court Table is a one-device playtest companion. It manages Action hands, the Intrigue Court, and the Event stack. Costs, scoring, and the board stay physical. Deals use the Story of Palace catalog (90 Action, 50 Intrigue, 36 Events) plus 18 Hidden Royal Agendas. Paste a CSV in Settings to replace Action/Intrigue/Event. The first Event is revealed on deal. Each seat gets one face-down Hidden Agenda.

Open the table
  1. Q1 · Played cards

    Play and Burn both go to the matching public discard. History records the verb. No digital tableau.

  2. Q2 · Starting hand

    Start with 3 Action cards (equal to max hand). Court takes and draws are blocked until a card is played or burned.

  3. Q3 · Devices

    One shared device. Honor-system seat switching. No live sync.

  4. Q4 · Turns

    No turn tracker. Seat tabs only choose which hand you are editing.

  5. Q5 · Events

    One current event. Reveal next archives it into Resolved Events. Events never enter hands.

  6. Q6 · Hand limit

    Hard cap. Draw and Court take refuse when the hand is full.

  7. Q7 · Shuffle

    No automatic reshuffle. You shuffle a discard into its draw pile when you ask, from Public piles.

  8. Q8 · Card data

    cost_action_payoff is displayed as an opaque string and never enforced.

  9. Q9 · Selection

    One card at a time. Tap to select, then Play or Burn.

  10. Q10 · Names

    Custom player names on setup. Editable at the table.

  11. Q11 · Intrigue

    No blind draw. Take from Court (slot refills) or Wipe Court. Anyone at the device may wipe or reveal.

  12. Q12 · Undo

    Last-action snapshot undo. Seat switches, pile inspection, and peeking a Hidden Agenda are not undo steps. No redo.

  13. Q13 · Hidden Agendas

    One Hidden Royal Agenda is dealt face-down to each seat at the start. It is not part of the Action hand and never enters public piles. Activity does not name the card. Peek only on that seat’s tab; switching seats hides it again. Honor system — look away if it is not your seat.

card_id,card_type,event_phase,story_phrase,cost_action_payoff
1,Action,,"The Eunuch's Tribute: ""…""","Gain 2 Gold."
91,Intrigue,,"A Thief in the Night: ""…""","[Cost: 1 Influence] Steal 1 Gold from any player."
141,Event,I,"The Bountiful Harvest: ""…""","All players immediately gain 2 Gold."