Locked spec
How the table works.
Court Table is a one-device playtest companion. It manages Action hands, the Intrigue Court, and the Event stack. Costs, scoring, and the board stay physical. Deals use the Story of Palace catalog (90 Action, 50 Intrigue, 36 Events) plus 18 Hidden Royal Agendas. Paste a CSV in Settings to replace Action/Intrigue/Event. The first Event is revealed on deal. Each seat gets one face-down Hidden Agenda.
Open the tableQ1 · Played cards
Play and Burn both go to the matching public discard. History records the verb. No digital tableau.
Q2 · Starting hand
Start with 3 Action cards (equal to max hand). Court takes and draws are blocked until a card is played or burned.
Q3 · Devices
One shared device. Honor-system seat switching. No live sync.
Q4 · Turns
No turn tracker. Seat tabs only choose which hand you are editing.
Q5 · Events
One current event. Reveal next archives it into Resolved Events. Events never enter hands.
Q6 · Hand limit
Hard cap. Draw and Court take refuse when the hand is full.
Q7 · Shuffle
No automatic reshuffle. You shuffle a discard into its draw pile when you ask, from Public piles.
Q8 · Card data
cost_action_payoff is displayed as an opaque string and never enforced.
Q9 · Selection
One card at a time. Tap to select, then Play or Burn.
Q10 · Names
Custom player names on setup. Editable at the table.
Q11 · Intrigue
No blind draw. Take from Court (slot refills) or Wipe Court. Anyone at the device may wipe or reveal.
Q12 · Undo
Last-action snapshot undo. Seat switches, pile inspection, and peeking a Hidden Agenda are not undo steps. No redo.
Q13 · Hidden Agendas
One Hidden Royal Agenda is dealt face-down to each seat at the start. It is not part of the Action hand and never enters public piles. Activity does not name the card. Peek only on that seat’s tab; switching seats hides it again. Honor system — look away if it is not your seat.
card_id,card_type,event_phase,story_phrase,cost_action_payoff 1,Action,,"The Eunuch's Tribute: ""…""","Gain 2 Gold." 91,Intrigue,,"A Thief in the Night: ""…""","[Cost: 1 Influence] Steal 1 Gold from any player." 141,Event,I,"The Bountiful Harvest: ""…""","All players immediately gain 2 Gold."